打扑克的程序
以下是一个简单的Python扑克牌游戏模拟程序,可以实现基本的发牌、洗牌和一些简单的扑克游戏玩法。
python
import random
class Card:
表示一张扑克牌
def __init__(self, suit, rank):
self.suit = suit # 花色: ♠♥♦♣
self.rank = rank # 点数: A,2,3,...,10,J,Q,K
def __str__(self):
return f"{self.suit}{self.rank}
}
def __repr__(self):
return self.__str__
def get_value(self):
获取牌的点数值
if self.rank in ['J', 'Q', 'K']:
return 10
elif self.rank == 'A':
return (1, 11) # A可以是1或11
else:
return int(self.rank)
class Deck:
表示一副扑克牌
def __init__(self):
self.cards = []
self.build
def build(self):
构建一副完整的扑克牌
suits = ['♠', '♥', '♦', '♣']
ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
for suit in suits:
for rank in ranks:
self.cards.append(Card(suit, rank))
def shuffle(self):
洗牌
random.shuffle(self.cards)
def deal(self):
发一张牌
if len(self.cards) > 0:
return self.cards.pop
else:
return None
def __len__(self):
return len(self.cards)
class Player:
aapoker哪里开发的表示一个玩家
def __init__(self, name):
self.name = name
self.hand = []
self.chips = 1000 # 初始筹码
def add_card(self, card):
添加一张牌到手牌
self.hand.append(card)
def get_hand_value(self):
计算手牌点数总和
value = 0
aces = 0
for card in self.hand:
card_value = card.get_value
if isinstance(card_value, tuple): # A牌
value += 11
aces += 1
else:
value += card_value
# 处理A牌的值
while value > 21 and aces > 0:
value -= 10
aces -= 1
return value
def clear_hand(self):
清空手牌
self.hand = []
def show_hand(self, hide_first=False):
显示手牌
if hide_first and len(self.hand) > 0:
cards_to_show = ["??"] + [str(card) for card in self.hand[1:]]
else:
cards_to_show = [str(card) for card in self.hand]
hand_value = "?" if hide_first else self.get_hand_value
return f"{self.name}: {', '.join(cards_to_show)} (点数: {hand_value})
class PokerGame:
简单的扑克游戏类
def __init__(self, player_names):
self.deck = Deck
self.players = [Player(name) for name in player_names]
self.dealer = Player("庄家")
def start_game(self):
开始新游戏
# 重置并洗牌
self.deck = Deck
self.deck.shuffle
# 清空所有玩家的手牌
for player in self.players + [self.dealer]:
player.clear_hand
# 发初始牌
for _ in range(2):
for player in self.players + [self.dealer]:
player.add_card(self.deck.deal)
def show_table(self, hide_dealer_card=True):
显示当前牌桌情况
print("\
+ "="*50)
for player in self.players:
print(player.show_hand)
print(self.dealer.show_hand(hide_dealer_card))
print("="*50)
def play_turn(self, player):
玩家回合
while True:
print(f"\
{player.name}的回合:")
print(player.show_hand)
action = input("选择操作: (h)要牌 (s)停牌 -> ").lower
if action == 'h':
player.add_card(self.deck.deal)
print(f"你得到了: {player.hand[-1]}")
if player.get_hand_value > 21:
print(f"{player.name}爆牌了!")
break
elif action == 's':
break
else:
print("无效输入,请输入'h'或's'")
def dealer_turn(self):
庄家回合
print("\
庄家回合:")
print(self.dealer.show_hand(False))
while self.dealer.get_hand_value
self.dealer.add_card(self.deck.deal)
print(f"庄家要牌: {self.dealer.hand[-1]}")
print(self.dealer.show_hand(False))
def determine_winners(self):
确定获胜者
dealer_value = self.dealer.get_hand_value
print("\
游戏结果:")
for player in self.players:
player_value = player.get_hand_value
if player_value > 21:
result = "爆牌,输!
elif dealer_value > 21:
result = "庄家爆牌,赢!
elif player_value > dealer_value:
result = "赢!
elif player_value
result = "输!
else:
result = "平局!
print(f"{player.name}: {player.show_hand} -> {result}")
print(f"庄家: {self.dealer.show_hand(False)}")
def main:
主游戏循环
print("欢迎来到扑克游戏!")
# 获取玩家信息
num_players = int(input("请输入玩家数量: "))
player_names = []
for i in range(num_players):
name = input(f"请输入玩家{i+1}的名字: ")
player_names.append(name)
game = PokerGame(player_names)
while True:
game.start_game
game.show_table
# 玩家回合
for player in game.players:
game.play_turn(player)
# 庄家回合
game.dealer_turn
# 显示结果
game.determine_winners
# 是否继续游戏
play_again = input("\
是否继续游戏? (y/n): ").lower
if play_again != 'y':
break
print("感谢游戏!")
if __name__ == "__main__":
main
功能说明
这个程序实现了以下功能:
1. 基本扑克牌结构:
2. 游戏流程:
3. 特殊规则处理:
扩展建议
你可以进一步扩展这个程序:
1. 添加更多扑克游戏规则,如德州扑克、梭哈等
2. 实现下注系统
3. 添加图形用户界面
4. 增加AI玩家
玩家
5. 实现多人网络对战功能
要运行此程序,只需将代码保存为`.py`文件并使用Python解释器执行即可。